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The hack-n-slash dungeon crawling Diablo-clones push the limits of what a game on a mobile device can be.
#DUNGEON HUNTER ALLIANCE VITA REVIEW SERIES#
Gameloft’s Dungeon Hunter series is a bright spot in mobile gaming. The right analog stick can accomplish the same thing, but the fact that the touch pad functionality is there anyway inevitably means you’re accidently sending the fairy to various corners of the screen during combat as you grip the back of the system. This review is going to be short and to the point: Dungeon Hunter: Alliance is an upgraded version of an iOS game. The only problem here is that the rear touch panel should not be used for this. It’s a twisty, looping path that Dungeon Hunter: Alliance has walked on its way to the Vita. It's nothing too special, mind you, but it's.
#DUNGEON HUNTER ALLIANCE VITA REVIEW FULL#
My problem here is the same as it is with most games of this type – the vast majority of loot does nothing but fill up space in your inventory, because it’s useless to me.Īnother aspect, and one that makes use of the rear Vita touch panel at that, is your fairy companion, which follows you around (sort of) to sniff out hidden treasure for you. Expensive at a quarter of the price, this embarrassing waste of space has no business pretending to be a full retail game, and doesn’t deserve to be on the PlayStation Vita. Those flaws aside, the translation to the Vita was mostly a positive one, and the game remains enjoyable if you're in the mood for a good dungeon crawl. That’s not to say it’s particularly bad, although it’s certainly not great either. Gameplay of Dungeon Hunter: Alliance on the PS Vita (no commentary). Dungeon Hunter: Alliance is one of those games. Aside from that, being a haven for loot maniacs, you have more than enough ways to customize your character’s gear, as well. Dungeon Hunter Alliance is probably the PlayStation Vita’s most generic launch title. The Vita launch is definitely the most robust, but it is also plagued with ports and titles that seem hard to justify the price tag. As you progress, you level up and gain talent points that you can spend to learn new abilities and techniques, which is a nice way to include at least some customization in the game.